First public release patch notes


## 7.0.0-pre-alpha

* Added new theme song

GAMEPLAY

* Improved the way gravitational force system works
* Removed lights eminating from enemies. Added light sources to boss room to compensate.

## 6.2.0-pre-alpha

We will be switching to a new game engine which means this is the last release running on the Love2d game engine. We are currently evaluating unity and maybe gamemaker or godot. We're not sure how long the switch will take, but expect at least a month before the next release. We'll still address any major game-breaking bugs that show up, but other than that, our focus now is on porting to a new engine. Thank you!

SETTINGS/OPTIONS

* Added display scale options

GAMEPLAY

* Redesigned maps to have more interesting layouts.
* Added universe map so you can teleport between levels.
* Added doors.
* Tweaked ability graphics and added some particle effects for some.

BALANCE

* Many abilities have been adjusted to make things feel a bit more balanced. As always, we'll continue to adjust things as needed.
* Many item modifier values have been reduced to make them less overpowered.
* Frost orb now can only hit a maximum number of times per second. This prevents it from being too powerful on larger targets. To compensate for this change, the shards now pierce through targets.

FIXES

* Fixed issue with boss spawning ai outside of map.
* Fixed issue with items dropping in unwalkable areas.
* Fixed an issue with memory leaks.
* Fixed issue with enemies sometimes spawning outside of the map.

Files

citizen_of_nowhere-7.0.0-pre-alpha.zip 39 MB
Feb 28, 2019

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Comments

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So, few things, Leland:

GENERAL:

  • Even though it's stated it's 7.0.0-pre-alpha, after downloading and running the game it says 6.2.0-pre-alpha, not sure if you've messed up the upload or just forgot to change the changelog ;)
  • I personally prefer when the save game files are inside the game's directory. Perhaps you could add an option for the end user to choose the save game location on first start of the game

IN-GAME:

  • Game lacks few convenient mechanisms like:
    • Inventory quick sort by item type
    • Quick comparison between mouse hovered item and the one that's currently used i.e. with holding CTRL key
  • Perhaps some unused items scraping mechanism that would enable player to enhance items that are already used (item class upgrade, stats reroll)
  • Might be a good idea to implement a mini-boss on each stage that upon defeating would spawn a scrape shop with above features
  • Maybe some kind of auto loot mechanism (either toggable from settings menu or a new keybinding for auto loot)

Other than that - really good job on creating the game. Didn't had much time to go in depth into the game but this is the feedback I was able to quickly write after short gameplay that ended up defeating that flying saucer boss ;) 

Hope this helps