First public release patch notes
## 7.0.0-pre-alpha
* Added new theme song
GAMEPLAY
* Improved the way gravitational force system works
* Removed lights eminating from enemies. Added light sources to boss room to compensate.
## 6.2.0-pre-alpha
We will be switching to a new game engine which means this is the last release running on the Love2d game engine. We are currently evaluating unity and maybe gamemaker or godot. We're not sure how long the switch will take, but expect at least a month before the next release. We'll still address any major game-breaking bugs that show up, but other than that, our focus now is on porting to a new engine. Thank you!
SETTINGS/OPTIONS
* Added display scale options
GAMEPLAY
* Redesigned maps to have more interesting layouts.
* Added universe map so you can teleport between levels.
* Added doors.
* Tweaked ability graphics and added some particle effects for some.
BALANCE
* Many abilities have been adjusted to make things feel a bit more balanced. As always, we'll continue to adjust things as needed.
* Many item modifier values have been reduced to make them less overpowered.
* Frost orb now can only hit a maximum number of times per second. This prevents it from being too powerful on larger targets. To compensate for this change, the shards now pierce through targets.
FIXES
* Fixed issue with boss spawning ai outside of map.
* Fixed issue with items dropping in unwalkable areas.
* Fixed an issue with memory leaks.
* Fixed issue with enemies sometimes spawning outside of the map.
Files
Get Citizen of Nowhere
Citizen of Nowhere
Sci-fi action rpg
Status | Canceled |
Author | LK Games |
Genre | Action, Adventure, Role Playing |
Tags | Action RPG, Pixel Art, Sci-fi |
More posts
- 5.2.0-pre-alphaJan 06, 2019
- 5.1.0-pre-alphaJan 01, 2019
- 5.0.0-pre-alphaDec 25, 2018
- 4.0.0-pre-alphaDec 08, 2018
- 3.0.1-alpha-hotfixNov 21, 2018
- 3.0.0 - alpha and new Passive Skill TreeNov 21, 2018
- 2.1.0-alpha releasedNov 08, 2018
- 2.0.0-alpha released!Nov 03, 2018
- New Settings menu and general UI improvementsOct 20, 2018
Comments
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So, few things, Leland:
GENERAL:
IN-GAME:
Other than that - really good job on creating the game. Didn't had much time to go in depth into the game but this is the feedback I was able to quickly write after short gameplay that ended up defeating that flying saucer boss ;)
Hope this helps